Students Are Rewriting The Rules Of The Game Through The Digital Game Design Department
In our day, especially with the developments in the mobile platforms and internet technologies, computer games have become rather prevalent in our country, as they are across the world, and have turned into a popular media consumed by wide masses without differentiation across gender or age.
The Digital Game Design Undergraduate Program, which will become a forerunner in our country and Istanbul in particular with an approach that joins various disciplines like art, technology and economy under the roof of design, aims to provide qualified human resource to the sector and develop creative, innovative projects and teams in order to achieve both local and global scale success.
The Digital Game Design Undergraduate Program established under the Faculty of Communication, with its interdisciplinary approach does not only unite the software, art and design domains, but offers an interdisciplinary working environment across our university and the Faculties of Engineering and Education in particular. Students, who will come together in foundation classes in their freshman year, will take their first steps towards specialization in their sophomore year by selecting one of the software and art verticals under the roof of design according to their talents. Students’ routes will once again intersect in the project classes, where they will transform into game teams and produce together with the consultancy of our academic staff. Local and international internships practiced through the COOP system within the scope of our university, which brings students together with the business world during their student lives, and the BUG sectoral communications network, enhances students’ experiences and updates their knowledgebase.
Besides the Bahçeşehir University Game Lab (BUG) established as part of the Faculty of Communication and the Game Design Graduate Program (Master BUG) formed within the scope of the Social Sciences Institute, the European game scene activation center BUG Berlin and the game production studio BUG Pro foundations directly contribute to the program. This program, which creates significant difference by working in integration with the virtual reality incubation center VR First BAU and Cryengine Academy established in collaboration with the world gaming giant Crytek, can be considered as a pioneer in our country.
While students can benefit from the continuously increasing international connections as well as the local and foreign wide sectoral communications network of the department, they also get the chance to meet with investors by applying to acceleration programs like Gamebootcamp İstanbul – a StartersHub initiative, again supported by us.
This program which offers all the game production stages both in theory and practice to everyone who dreams of becoming a game designer, provides its students with the opportunity to accomplish their goals in a global sector.
PROGRAM STRUCTURE | E | E (%) | C | C (%) | ||||||||
TOTAL CREDIT AND ECTS CREDIT OF DEPARTMENTAL ELECTIVE COURSES | 40 | 16,6 | 24 | 31,2 | ||||||||
TOTAL CREDIT AND ECTS CREDIT OF GENERAL-ELECTIVE COURSES | 25 | 10,4 | 15 | 11,5 | ||||||||
TOTAL CREDIT AND ECTS CREDIT OF NON-DEPARTMENTAL ELECTIVE COURSES | 15 | 6,3 | 9 | 6,9 | ||||||||
TOTAL CREDIT AND ECTS CREDIT OF COMPULSORY COURSES | 144 | 60,0 | 68 | 52,3 | ||||||||
TOTAL CREDIT AND ECTS CREDIT OF COLLATERAL COMPULSORY COURSES | ||||||||||||
TOTAL CREDIT AND ECTS CREDIT OF FOUNDATION COURSES (TLL, HST, ENG) | 16 | 6,6 | 14 | 10,7 | ||||||||
TOTAL CREDIT | 240 | 100 | 130 | 100 | ||||||||
I.Semester | II.Semester | |||||||||||
CODE | COURSE | T | P | C | E | CODE | COURSE | T | P | C | E | |
ENG1003 | Communications Skills and Academic Reporting I | 2 | 2 | 3 | 4 | ENG1004 | Communications Skills and Academic Reporting II | 2 | 2 | 3 | 4 | |
GAD1003 | Basics of Programming | 2 | 2 | 3 | 5 | GAD1004 | Introduction to Game Engines | 2 | 2 | 3 | 5 | |
GAD1005 | Design Thinking | 3 | 0 | 3 | 5 | GAD1006 | Basics of Storytelling | 3 | 0 | 3 | 5 | |
GAD1007 | 2D Digital Art | 2 | 2 | 3 | 5 | GAD1008 | 3D Digital Art | 2 | 2 | 3 | 5 | |
GAD1009 | Game History and Analysis | 3 | 0 | 3 | 5 | VCD1112 | Art, Culture and Society | 3 | 0 | 3 | 5 | |
GAD1001 | Fundamentals of Game Design I | 2 | 2 | 3 | 6 | GAD1002 | Fundamentals of Game Design II | 2 | 2 | 3 | 6 | |
III.Semester | IV.Semester | |||||||||||
CODE | COURSE | T | P | C | E | CODE | COURSE | T | P | C | E | |
GAD2001 | Game Design Studio I | 2 | 6 | 5 | 8 | GAD2002 | Game Design Studio II | 2 | 6 | 5 | 8 | |
GAD2003 | Game Production | 3 | 0 | 3 | 5 | GAD2004 | Gamification | 3 | 0 | 3 | 5 | |
Departmental Elective I | 2 | 2 | 3 | 5 | Departmental Elective III | 2 | 2 | 3 | 5 | |||
Departmental Elective II | 3 | 0 | 3 | 5 | Departmental Elective IV | 3 | 0 | 3 | 5 | |||
TLL1003 | Turkish Language and Literature I | 2 | 0 | 2 | 2 | TLL1004 | Turkish Language and Literature II | 2 | 0 | 2 | 2 | |
PRL1111 | Theories of Media and Communication 1 | 3 | 0 | 3 | 5 | Non-Departmental Elective I | 3 | 0 | 3 | 5 | ||
V.Semester | VI.Semester | |||||||||||
CODE | COURSE | T | P | C | E | CODE | COURSE | T | P | C | E | |
GAD3001 | Game Design Studio III | 2 | 4 | 4 | 10 | GAD3002 | Game Design Studio IV | 2 | 4 | 4 | 10 | |
Departmental Elective V | 2 | 2 | 3 | 5 | Departmental Elective VII | 2 | 2 | 3 | 5 | |||
Departmental Elective VI | 3 | 0 | 3 | 5 | Departmental Elective VIII | 3 | 0 | 3 | 5 | |||
General Elective I | 3 | 0 | 3 | 5 | General Elective III | 3 | 0 | 3 | 5 | |||
General Elective II | 3 | 0 | 3 | 5 | Non-Departmental Elective II | 3 | 0 | 3 | 5 | |||
VII.Semester | VIII.Semester | |||||||||||
CODE | COURSE | T | P | C | E | CODE | COURSE | T | P | C | E | |
GAD4001 | Junior Game Project | 2 | 4 | 4 | 10 | GAD4002 | Senior Game Project | 2 | 4 | 4 | 10 | |
GAD4003 | Summer Training I | 0 | 0 | 0 | 8 | GAD4004 | Summer Training II | 0 | 0 | 0 | 8 | |
HST1001 | Atatürk’s Principles and History of Turkish Republic I | 2 | 0 | 2 | 2 | HST1002 | Atatürk’s Principles and History of Turkish Republic II | 2 | 0 | 2 | 2 | |
Non-Departmental Elective III | 3 | 0 | 3 | 5 | GAD4006 | Portfolio Design | 3 | 0 | 3 | 5 | ||
General Elective IV | 3 | 0 | 3 | 5 | General Elective V | 3 | 0 | 3 | 5 | |||
BAHCESEHIR UNIVERSITY FACULTY OF COMMUNICATION DEPARTMENT OF DIGITAL GAME DESIGN |
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Semester | Code | Course Name | Theory | Practice | Credit | ECTS |
1 | ENG1003 | Communications Skills and Academic Reporting I | 2 | 2 | 3 | 4 |
1 | GAD1003 | Basics of Programming | 2 | 2 | 3 | 5 |
1 | GAD1005 | Design Thinking | 3 | 0 | 3 | 5 |
1 | GAD1007 | 2D Digital Art | 2 | 2 | 3 | 5 |
1 | GAD1009 | Game History and Analysis | 3 | 0 | 3 | 5 |
1 | GAD1001 | Fundamentals of Game Design I | 2 | 2 | 3 | 6 |
2 | ENG1004 | Communications Skills and Academic Reporting II | 2 | 2 | 3 | 4 |
2 | GAD1004 | Introduction to Game Engines | 2 | 2 | 3 | 5 |
2 | GAD1006 | Basics of Storytelling | 3 | 0 | 3 | 5 |
2 | GAD1008 | 3D Digital Art | 2 | 2 | 3 | 5 |
2 | VCD1112 | Art, Culture and Society | 3 | 0 | 3 | 5 |
2 | GAD1002 | Fundamentals of Game Design II | 2 | 2 | 3 | 6 |
3 | GAD2001 | Game Design Studio I | 2 | 6 | 5 | 8 |
3 | GAD2003 | Game Production | 3 | 0 | 3 | 5 |
3 | Departmental Elective I | 2 | 2 | 3 | 5 | |
3 | Departmental Elective II | 3 | 0 | 3 | 5 | |
3 | TLL1003 | Turkish Language and Literature I | 2 | 0 | 2 | 2 |
3 | PRL1111 | Theories of Media and Communication 1 | 3 | 0 | 3 | 5 |
4 | GAD2002 | Game Design Studio II | 2 | 6 | 5 | 8 |
4 | GAD2004 | Gamification | 3 | 0 | 3 | 5 |
4 | Departmental Elective III | 2 | 2 | 3 | 5 | |
4 | Departmental Elective IV | 3 | 0 | 3 | 5 | |
4 | TLL1004 | Turkish Language and Literature II | 2 | 0 | 2 | 2 |
4 | Non-Departmental Elective I | 3 | 0 | 3 | 5 | |
5 | GAD3001 | Game Design Studio III | 2 | 4 | 4 | 10 |
5 | Departmental Elective V | 2 | 2 | 3 | 5 | |
5 | Departmental Elective VI | 3 | 0 | 3 | 5 | |
5 | General Elective I | 3 | 0 | 3 | 5 | |
5 | General Elective II | 3 | 0 | 3 | 5 | |
6 | GAD3002 | Game Design Studio IV | 2 | 4 | 4 | 10 |
6 | Departmental Elective VII | 2 | 2 | 3 | 5 | |
6 | Departmental Elective VIII | 3 | 0 | 3 | 5 | |
6 | General Elective III | 3 | 0 | 3 | 5 | |
6 | Non-Departmental Elective II | 3 | 0 | 3 | 5 | |
7 | GAD4001 | Junior Game Project | 2 | 4 | 4 | 10 |
7 | GAD4003 | Summer Training I | 0 | 0 | 0 | 8 |
7 | HST1001 | Atatürk’s Principles and History of Turkish Republic I | 2 | 0 | 2 | 2 |
7 | Non-Departmental Elective III | 3 | 0 | 3 | 5 | |
7 | General Elective IV | 3 | 0 | 3 | 5 | |
8 | GAD4002 | Senior Game Project | 2 | 4 | 4 | 10 |
8 | GAD4004 | Summer Training II | 0 | 0 | 0 | 8 |
8 | HST1002 | Atatürk’s Principles and History of Turkish Republic II | 2 | 0 | 2 | 2 |
8 | GAD4006 | Portfolio Design | 3 | 0 | 3 | 5 |
8 | General Elective V | 3 | 0 | 3 | 5 | |
DEPARTMENTAL ELECTIVES | ||||||
GAD2005 | Game Programming | 2 | 2 | 3 | 5 | |
GAD2007 | 2D Game Art | 2 | 2 | 3 | 5 | |
GAD2009 | Interface Design | 2 | 2 | 3 | 5 | |
GAD2011 | Character Design | 3 | 0 | 3 | 5 | |
GAD2013 | Designing Educational Games | 3 | 0 | 3 | 5 | |
GAD2015 | 2D Animation for Games | 2 | 2 | 3 | 5 | |
GAD3003 | Game Sound and Music | 2 | 2 | 3 | 5 | |
GAD3005 | Game Business | 3 | 0 | 3 | 5 | |
GAD3007 | Artificial Intelligence Programming | 2 | 2 | 3 | 5 | |
GAD3009 | Writing for Games | 3 | 0 | 3 | 5 | |
GAD3011 | Physcology for Game Design | 3 | 0 | 3 | 5 | |
GAD3013 | Game Studies | 3 | 0 | 3 | 5 | |
GAD3015 | Game-based Learning | 3 | 0 | 3 | 5 | |
GAD2006 | Advanced Game Programming | 2 | 2 | 3 | 5 | |
GAD2008 | 3D Game Art | 2 | 2 | 3 | 5 | |
GAD2010 | Contemporary Game Engines | 2 | 2 | 3 | 5 | |
GAD2012 | World Design | 3 | 0 | 3 | 5 | |
GAD2014 | Serious Games | 3 | 0 | 3 | 5 | |
GAD2016 | 3D Animation for Games | 2 | 2 | 3 | 5 | |
GAD3004 | Advanced Game Sound and Music | 2 | 2 | 3 | 5 | |
GAD3006 | Game Analytics | 3 | 0 | 3 | 5 | |
GAD3008 | Multiplayer Programming | 2 | 2 | 3 | 5 | |
GAD3010 | Cinematography for Games | 3 | 0 | 3 | 5 | |
GAD3012 | Playful Experience Design | 3 | 0 | 3 | 5 | |
GAD3014 | New Technologies in Gaming | 3 | 0 | 3 | 5 | |
GAD3016 | Game Communities | 3 | 0 | 3 | 5 |
Programs